Common abbreviations in UTStats.
- K = Kills, S = Suicides, F = Frags, D = Deaths
- E = Events, TK = Team Kills, TD = Team Deaths
- DM = Deathmatch, TDM = Team Deathmatch, CTF = Capture the Flag,
- AS = Assault, DOM = Domination
- FPH = Frags per Hour, SPH = Score per Hour
- [d] = Time in days, [h] = Time in hours,
- [m],[min] = Time in minutes, [s],[sec] = Time in seconds
Number of times a player gets killed by another player.
- This does not include environment induced deaths, like trap doors. These and self kills are counted
separately, as suicides.
- Team based deaths are counted as team deaths.
- In tables with weapon specific information, deaths are the number of times a player died holding that
Special move in Unreal Tournament, that can be activated by tapping any movement key twice. Used by many good
players to improve their maneuverability.
A ratio that denotes the player\'s kill skill by comparing it with his overall performance. A perfect
efficiency is equal to 1 (100%), anything less than 0.5 (50%) is below average.
Formula: Kills / (Kills + Deaths + Suicides [+Team Kills])
Anything not related to frags, deaths, suicides or kills is hereby defined as an event. Typical events would be a
flag capture (score related) or a flag drop (not score related). Events are mostly used to track all the other things
going on in a game, that are not frag-related.
Special event awarded to the player who gets the first kill in a newly started match.
A player\'s frag count is equal to their kills minus suicides. In team games team kills (not team suicides)
are also subtracted from the player\'s kills.
Frags Per Hour
A ratio between the number of frags a player scores per one hour. 30 frags in 5 minutes will give you 360 FPH.
Formula: Frags / (Time played in hours)
Number of times a player kills another player.
Note: UTStats only tracks human vs. human kills. Bot kills and other bot related events are tracked at the
Special event awarded to the player for killing other players in a certain time frame. Every time a player scores
a kill he has up to 3 seconds to make another kill. So 2 kills in 3 seconds gets you a Double Kill, 3 kills within 3
seconds apart from another a Multi Kill and so on:
- Double Kill = 2 kills
- Multi Kill = 3 kills
- Ultra Kill = 5 kills
- Monster Kill = 6 kills
Measure of your connection quality. Ping is the round trip delay in milliseconds that your computer has to the
game server. Low values are not important for a fun game, but it sure helps.
Special event: If you manage to kill 5 or more opponents without dying yourself, you will be on a killing spree.
If you kill more than 10 opponents, you are on a rampage, etc.:
- Killing Spree! 5 kills
- Rampage! 10 kills
- Dominating! 15 kills
- Unstoppable! 20 kills
- God Like! 25 kills
Number of times a player dies due to action of their own cause. Suicides can be environment induced (drowning,
getting crushed, falling) or weapon related (fatal splash damage from their own weapon).
Number of times a player in a team based game is killed by someone on their own team.
Number of times a player in a team based game kills someone on their own team.
Note: Team kills subtract from a player's personal frags and thus the team frags as a whole.
TTL is Time to Live.
Its the length of time you are in a game in seconds divided by how many times you die, thus giving an average
time of how long you will live.